Guardian

Rank Name Cost Pool Effect
1 Vigil Brand 1L (to brand) Per + Empathy (to
check)
Touch a person to lay a mystical brand upon them. Thereafter when they are in physical danger you receive an intuitive warning. Success on the roll gives a clearer understanding of the danger. Can check up on them at any time, but only one at a time.
2 Aegis 1W + 1L Sta + Fortitude Grant a mortal
Hardness equal to successes for 24 hours.
3 Ward 1W + 1L Sta + Fortitude Create a ward that bars entrance to a certain type of threat. The ward is a sphere with a surface area of 500 sq. ft. per dot of Legend and lasts for 1 day per activation success. Characters of higher Legend can attempt to break the ward. It has Hardness equal to the Scion’s Legend and can take a number of health levels equal to [(Legend x 5) + successes]
4 Unseen Shield 1W + 2L Sta + Fortitude Create a sphere of force around self up to 500 sq. ft. in area / Legend. Ghosts, spirits, and physical beings of lesser Legend cannot pass. Equal or higher Legend beings may try to batter it down. It has [(Legend x 5) + successes] health levels. Lasts one scene.
5 Come Running 3L When Vigil Brand (Guardian •) triggers a warning, may instantly travel to the location.
6 Confer Knack 1W + 3L Bestow any Epic Stamina knack you possess on a mortal if they ingest some of your ichor. Only one may be loaned at a time, and a mortal may have only one borrowed knack. Mortals must spend W instead of L to activate knacks. Lasts (Legend) days.
7 Confer Immunity 1W Dot Confer the effects of an immunity boon on a mortal you have marked with Vigil Brand (Gaurdian •). Lasts (Legend) years. Conferably immunities are: Eye of the Storm
(Chaos •), Night Eyes (Darkness •), Safely Interred (Earth •), Fire Immunity (Fire •), Sky’s Grace(Sky •) (surviving falls only), and Water Breathing (Water •).

Guardian

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