Those That Remain
|1||Vigil Brand||1L (to brand)||Per + Empathy (to
|Touch a person to lay a mystical brand upon them. Thereafter when they are in physical danger you receive an intuitive warning. Success on the roll gives a clearer understanding of the danger. Can check up on them at any time, but only one at a time.|
|2||Aegis||1W + 1L||Sta + Fortitude||Grant a mortal
Hardness equal to successes for 24 hours.
|3||Ward||1W + 1L||Sta + Fortitude||Create a ward that bars entrance to a certain type of threat. The ward is a sphere with a surface area of 500 sq. ft. per dot of Legend and lasts for 1 day per activation success. Characters of higher Legend can attempt to break the ward. It has Hardness equal to the Scion’s Legend and can take a number of health levels equal to [(Legend x 5) + successes]|
|4||Unseen Shield||1W + 2L||Sta + Fortitude||Create a sphere of force around self up to 500 sq. ft. in area / Legend. Ghosts, spirits, and physical beings of lesser Legend cannot pass. Equal or higher Legend beings may try to batter it down. It has [(Legend x 5) + successes] health levels. Lasts one scene.|
|5||Come Running||3L||When Vigil Brand (Guardian •) triggers a warning, may instantly travel to the location.|
|6||Confer Knack||1W + 3L||Bestow any Epic Stamina knack you possess on a mortal if they ingest some of your ichor. Only one may be loaned at a time, and a mortal may have only one borrowed knack. Mortals must spend W instead of L to activate knacks. Lasts (Legend) days.|
|7||Confer Immunity||1W Dot||Confer the effects of an immunity boon on a mortal you have marked with Vigil Brand (Gaurdian •). Lasts (Legend) years. Conferably immunities are: Eye of the Storm
(Chaos •), Night Eyes (Darkness •), Safely Interred (Earth •), Fire Immunity (Fire •), Sky’s Grace(Sky •) (surviving falls only), and Water Breathing (Water •).