Sun

Rank Name Cost Pool Effect
1 Penetrating Glare See clearly through smoke, fog, murky water you’re in, and other barriers through which others would see only silhouettes. Can perfectly in dim light.
2 Divine Radiance 1L For one scene, emit sunlight (100 watts or lower) in a radius or beam. Alternatively, can flash bright enough to give one victim a -2 penalty until the Scion’s next action. Finally, can focus it tight enough to light flammables.
3 Heavenly Flare 1L App + Presence Speed 4. Flash of sunlight visible to all in line of sight. This forces a (Sta +
Fortitude) roll vs (successes). Exact success causes a -2 distraction penalty until the Scion’s next action. Failure causes blindness and the Inactive condition instead. Afterwards, a blinded victim suffers a -3 distraction penalty for (Scion’s Legend) actions. Extras automatically fail the roll.
4 Flare Missile 1L / missile Ammunition forged from sun light adds (Legend) levels of lethal damage to your ranged weapon. Base damage is also always Lethal and Piercing.
5 Burn 1W + 1L Anyone touching you takes (Legend) dice of lethal damage. Lasts one scene.
6 Solar Prominance 3L App + Presence Disrupt all television, radio, cell phone, wi-fi , walkie-talkie, CB and satellite signals for (activation successes) yds. Lasts (Legend x 5) seconds and moves with you.
7 Sun Chariot 1L / 200 lbs. Str + Control (to
drive)
Creates a flying chariot capable of supporting up to (Legend x 200) lbs. Max speed is 500 mph. Control requires a difficulty 8 Str + Control test. Failure causes the horses to run wild, while a botch causes an crash as well. The Control test need be made only once per night.

Sun

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