Water

Rank Name Cost Pool Effect
1 Water Breathing Can breath water and is immune to extreme water temperatures. When moving from water to air or vice versa, one action must be spent Inactive and purging one substance from the lungs to let the other in. Waterborne toxins have the same effect as airborne toxins if breathed.
2 Water Control 1L Dex + Craft For (activation successes) actions can exert limited control over water touching you. Can increase Dodge DV by Legend if no other actions are taken. See pg. 149 for other examples. Affects 5 cu. yds. per point of Legend.
3 Changing States 1W + 1L Dex + Craft Change the state of a body of water by touch. Affects 5 cu. yds. per point of Legend. Can create weapons or use blasts of steam and ice projectiles. See pg. 149 for specifics.
4 Create Water 2L / quantity Sta + Craft Create (activation successes) gallons of water / 2L spent. Takes one minute per 2 gallons.
5 Desiccate 1W + 1L Str + Medicine Touch deals (successes – soak) lethal damage.
6 Water Mastery 5L Dex + Craft As Water Control (Water •••) but allows the application of the Scion’s full Strength and Epic Strength. Can also stiffen the water so that others may walk on it. Affects up to (Legend x 10) cu. yds. of water.
7 Water Vortex 4L / dot of Epic Strength Wits + Control As Tornado Tamer (Sky ••••• ••) but requires a sufficient quantity of water to form.

Water

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